Editorial Review
Part comic strip and part science experiment, Howtoons shows children how to find imaginative new uses for common household items like soda bottles, duct tape, mop buckets, and more–to teach kids the "Tools of Mass Construction"!
Howtoons are cartoons that teach 8– to 15–year–old readers "how to" build, create, and explore things. Combining a fun, full–color cartoon format and real life science and engineering principles, Howtoons are designed to encourage kids to become active participants in the world around them.
Readers meet Tucker and Celine, a lovable brother and sister pair. Sick of watching TV and playing video games, Tucker and Celine decide to conquer every kid's nightmare: the dreaded summer o' boredom. Armed with countless ideas for fun projects, they set out to reclaim the sheer joy of playing. Fifteen practical, build–it–yourself projects are weaved into the Tucker and Celine storyline. With the narrators' help and clear step–by–step instructions, young readers will learn how to set up a workshop, create a marshmallow shooting gun, make ice cream without a freezer, play songs on a turkey baster flute, explore a homemade terrarium, launch a pressure–powered rocket, and more!
Utilizing inexpensive, kid–friendly materials, Howtoons will prove that the world at large is infinitely more exciting than anything happening on the TV or computer screen. Plus, each project will provide readers with practical skills and problem solving know–how that they can use in their everyday lives. These funny, interactive Howtoons are sure to inspire independence and creative savvy in young people everywhere.
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Customer Reviews
High quality content, high quality book 
2008-02-08
The content has been reviewed thoroughly (it's great, and well organized and fun to read). The book itself is on high quality, glossy colored thick paperstock. So not only is this a fun book for kids (and grown-up kids) to go back to time and time again, it should last for a long time.
Highly recommended for active, thoughtful play 
2008-01-13
I gave Howtoons to my 11 year old daughter for Christmas. She loves it, and it's a fantastic way to come up with active and interesting activities that don't involve a pile of imagination-crushing store-bought toys.
Her cousins have seen it, and they want their own copy too!
Great comic/how to book 
2008-01-07
This book was recommended to me by a friend for my 9 year old son as a gift. Since he enjoys comic book, and enjoys making things (especially of it involves shooting objects), this was a real hit (no pun intended?). The stories are fun and the drawings well done. Very engaging and friendly, and has a universal rating. Highly recommended!
lab experiments. 
2007-12-22
A nice guide for children nine years old and above.Adult supervision is recommended and the necessary materials are not supplied.A step in the right direction for all interested in chemistry.
Good book for Kids 
2007-12-02
This is a good book written like a comic. I wish there had been more interesting projects. Some of them I thought were a little shallow. I suggest you also go to the Howtoons web site and see some good examples there.
HOWCOOL 
2007-12-01
Part comic strip and part science experiment, Howtoons shows children how to find imaginative new uses for common household items like soda bottles, duct tape, mop buckets, and more–to teach kids the "Tools of Mass Construction"!
Howtoons are cartoons that teach 8– to 15–year–old readers "how to" build, create, and explore things. Combining a fun, full–color cartoon format and real life science and engineering principles, Howtoons are designed to encourage kids to become active participants in the world around them.
Readers meet Tucker and Celine, a lovable brother and sister pair. Sick of watching TV and playing video games, Tucker and Celine decide to conquer every kid's nightmare: the dreaded summer o' boredom. Armed with countless ideas for fun projects, they set out to reclaim the sheer joy of playing. Fifteen practical, build–it–yourself projects are weaved into the Tucker and Celine storyline. With the narrators' help and clear step–by–step instructions, young readers will learn how to set up a workshop, create a marshmallow shooting gun, make ice cream without a freezer, play songs on a turkey baster flute, explore a homemade terrarium, launch a pressure–powered rocket, and more!
Utilizing inexpensive, kid–friendly materials, Howtoons will prove that the world at large is infinitely more exciting than anything happening on the TV or computer screen. Plus, each project will provide readers with practical skills and problem solving know–how that they can use in their everyday lives. These funny, interactive Howtoons are sure to inspire independence and creative savvy in young people everywhere.
A great holiday or birthday or holiday present 
2007-11-25
We are going to buy lots of copies of Howtoons because it is so much fun, and because my kids feel that they have gained terrific freedom and special knowledge through the book.
Our family has gifted kids who are rotten readers, and other kids who are gifted readers and to see them conspire over the back of a couch, giggling and scheming together is completely worth the price of a book. I bought some copies with the pretense of 'checking them out for the, uh, teachers, and other kids'. They haven't actually yet been given to teachers or to the other kids, although they've certainly been shown them. The drawings are terrific, the instructions are complete, the relations between the kids are natural (as we discussed) and the kids are planning to get more copies for their best friends.
Me, I love this book.
But I'm letting them think they are getting away with something. It's so much sweeter that way!
Great book for kids and grownups 
2007-11-09
First off, I'm way too old to be reading children's books, but this one grabbed my attention -- it's pretty fascinating. I bought this book for an 11 year old based on a friend's recommendation and I thought I'd give it a little read before I wrapped it. It's near impossible to put down, totally taps into the inner child, and it's beautifully illustrated. Highly recommended for kids and big kids.
In this case, CARTOONING is now the mother of invention 
2007-11-07
Just this past summer my brother-in-law and sister-in-law were in town for a brief little vacation. Whenever relatives come to visit you in New York you end up seeing all kinds of cool things you'd never have bothered to visit on your own. In this particular case the two were particularly excited to see something called the Design Triennial at the Cooper Hewitt Museum. Game, my husband and I tagged along and it was a really cool show. Certainly some parts stuck in my head while others faded away, but one portion I remember quite clearly was a selection that showed comic book panels where two kids created a host of cool and kooky inventions. The strips were accompanied by real-life counterparts to these inventions, and there was some talk in the descriptions about how these strips might be turned into a book soon. Fast-forward to today and not only is the book in print but it's a really interesting idea. Part how-to guide, part graphic novel, "Howtoons", brings together the love every child has for comic books with fun, practical directions for creating everything from terrariums to turkey baster flutes.
Siblings Tuck and Celine may not always agree, but there's certainly one thing they have in common; the desire to invent miraculous creations out of simple objects. So, through their eyes, fifteen different chapters show child readers how to prepare a workshop for their creations, use a variety of different tools, and make all kinds of cool things. One minute Tuck and Celine are making ice cream without an ice cream maker, and the next they're whipping up handmade underwater scopes. As the book progresses these inventions grow increasingly complex, though perhaps not impossible. Using a graphic format, authors Saul Griffith and Joost Bonsen and illustrator Nick Dragotta know how to lure in interested child readers, while also encouraging a love of science, invention, and sheer mental agility. If you every wanted to convince your kids of the importance of counting in binary or learning knot tying, no book has made such skills quite as compelling in recent memory.
Remember the popularity of The Dangerous Book for Boys? Do you even remember why that book made as much money as it did? It wasn't the packaging or even, necessarily, the premise. Rather, it was the idea behind the purchase of this book. Somehow, by giving this book to our children, we could rescue them from this crazy mixed-up world of iPods and GameBoys and handheld devices. The book promised, however obliquely, that it could instill in your children a sense of wonder with the world about them. They'd start doing good old-fashioned things like building tree houses or skipping stones. "Howtoons" makes a similar promise, but it has a distinct advantage over "The Dangerous Book for Boys" (or its subsequent sequel, The Daring Book for Girls). For one thing, the primary purchasers may still be adults, but the format is distinctly kid-friendly. And just look at what the book is promising you! It shows you how to create guns that shoot marshmallows or create goggles out of pop bottles. It means instant muscles or fart mechanisms via a clever combination of washers and rubber bands. Plus the graphic novel format drills home the fact that even with its complex images and difficult to manage tools, kids and teens are going to be drawn to this book. Sometimes packaging is key.
Not that every cool project in this book is going to be easily accomplished by every kid that picks it up. Simple ideas, like making a muscled body double out of duct tape, are self-explanatory. The marshmallow shooter and the pressure-powered rocket, however, are almost frighteningly complex. I can already see some technically inept parents cringing as their young charges start pleading for PVC pipe and 3/4" O-Rings. In a way, the ideas in "Howtoons" grow increasingly complex as the book continues. The result is that the final creation utilizes every material and idea that popped up earlier in the book. Which, you have to admit, was pretty clever on the authors' part. Still, you get a clear sense as you read as to why the book begins with the sentence, "Please Note: The authors and publisher recommend ADULT SUPERVISION on all projects!" The kids in this book may be doing everything on their own, but few kids will be equally adept.
The actual comic book style art in the book originally struck me as a bit broad, but I got used to it quickly. Artist Nick Dragotta is a former employee of both DC and Marvel comics, so he knows the importance of multiple details, extreme close-ups, and forced perspective. The characters of Tuck and Celine are likable enough, though it's a little odd to find them described as brother and sister rather than just friends. Celine, after all, comes across as a dark-skinned version of Janice from The Muppets, while Tuck is a pale weedy boy, all excitement and elbows. That aside, Dragotta is adept at getting down the intricate details and diagrams necessary for this kind of a book. The real test, to my mind, was the "Legend of the Monkey Fist Clan" chapter, which described a series of difficult knots. A good knot diagram is worth its weight in gold, and Dragotta gets every single one down pat. No small feat.
I'm always looking for great non-fiction to promote in my library system. A non-fiction book that combines the vibrant colors and visual medium of the comic book genre with good old-fashioned how-to ideas is probably going to do very well for itself on the open market. Invention may be something attributable to the Edisons of old, but Griffith, Bonsen, and Dragotta are making it a new and vibrant option for the video-jaded youths of today. Fine, fabulous stuff.
A How To Manual Every Kid Should Have 
2007-11-03
Don't think of this as merely an instruction book, it's a portable imaginarium. Sure, it explains the hows and whys of easy to create projects, but it also inspires young minds to think outside the box and explore their inner creativity. The beauty of it is how the projects are designed around easy to come by products, without a heavy outlay of money, a wonderful change in this Nintendo and Playstation driven world. Nick Dragotta's art makes it accessible and fun for boys AND girls, and is probably his best work to date, even moreso than his work on Marvel's "X-Statix". I can't recommend this book enough!