Swords
of
Eveningstar Forgotten Realms. The Knights of Myth Drannor, Book 1

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Books: Swords of Eveningstar  Forgotten Realms. The Knights of Myth Drannor, Book 1

Swords of Eveningstar Forgotten Realms. The Knights of Myth Drannor, Book 1

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Manufacturer: Wizards of the Coast
Author: Ed Greenwood
Binding: Mass Market Paperback
Publication Date: 2007-06-12
Publisher: Wizards of the Coast
Label: Wizards of the Coast
Number Of Pages: 432

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Editorial Review
The paperback release of an exciting new book by the creator of the Forgotten Realms!

After they saved his life, the king grants Florin and his friends what they've always dreamed of: an adventure! But the "adventure" proves a little more difficult then the newly named Swords of Eveningstar had thought it would be. Scions of evil from across the Realms manipulate the Swords like pawn, and it's all the Swords can do just to stay alive!
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Customer Reviews

A few good characters buried in all the others... 2008-07-19
Story In a Nutshell:
The story follows a young group of newly appointed adventurers after one of their number unknowingly rescues the king. After making quite a few enemies (most who they don't even know of) who cause them trouble, they learn that the wondrous tales they have heard of heroes and adventure may be VERY blown out of proportion...

Story's Pros:
- Many Characters
You'll find at least one character that you will enjoy.
- Main Characters are inexperienced
As other reviewers have mentioned, it's nice to be following protagonists that do not start off as godly in their skills or at least have characters that bleed or are not perfect.
- Main Characters do not always get along
Personalities do clash amidst the party members which makes the characters more likable and more realistic.

Cons:
- Too Many Characters, Part 1
Honestly, this was what dragged down the book for me. The storytelling jumped around so much that it was difficult to keep track of who was who in this book. The enemies suffered from this the most. This may have been easily prevented if there was a list of the notable characters at the front or back of the book and a brief line of who they were. Particularly toward the middle of the book, this story jumping was starting to give me a headache.
- Too Many Characters, Part 2: Ignored "Main" Characters
For example, there are two young lackadaisical 'priests' in the party who's stage time only amounts for getting shot and making leud jokes or "we're going to die" sarcasm. These two characters, Doust and Semoor, could have contributed much to the story though they were mostly support character fodder. There is even a section where it's randomly commented that they have healing spells but there is no explanation of how they came a hold of these powers as they certainly didn't have them at the beginning of the story.

Would I recommend this book?:
Maybe. If you are an avid Forgotten Realms/Wizards book series reader, It's probably worth reading, but bring a notepad and a pencil to keep track of the characters.
If you are just getting started with the Forgotten Realms line, you may want to find a different book of theirs to start one.
If you are a casual reader of fantasy, take it up only if you want something that might need more effort to keep track of as you read through it.


Enjoyable start, awful disjointed middle, decent yet random ending. 2008-06-10
Overall the book was rather weak, with a bit of action at the end but not too many other redeeming qualities. The writing style became very disjointed during the middle of the book (much like my review) and never seemed to correct itself. Besides that, the characters were fairly boring, and there was too much wizard glorification for my tastes. The book ends with somewhat of a resolution (if any), but just enough loose ends to leave the reader curious about the next book. If not for the hefty price tag of what might also be another disappointed book I'd pick it up myself.

I enjoyed reading the beginning of the book which dealt with some restless youngsters desiring the life of an adventurer, as well as all the wise-alec quips Florin was giving Narantha. However, my enjoyment of the book came crashing down after the daring rescue, and the start of their actual adventures.

That's not to say the beginning was perfect either. There were plenty of parts where I couldn't help but roll my eyes as all the side characters were singing Florin's praises. It goes a little something like this:

S - Man I wish we could go on an adventure
J - Yeah I bet Florin McAwesomesexypants is on an adventure right now
I - Yeah, since Florin's so awesome
J - And Sexy! I think I'll waste a few paragraphs pining for Florin while I stare at the moon and weep bitter tears because my worth can be measured by the number of times I cast magic missle. {Which happens thrice, if that)
S - I wish I could be like Florin.. Unfortunately, I am but a mere sham of a priest that will be delegating into the side character role with nothing to do all day but crack jokes with my equally useless priest friend.
I - Having no effect on the convoluted story guarantees you'll live on to the next book.
Ghost of dead side characters - Boo! Hiss! Boo!!
S - Fair enough!

Not that the borderline important side characters don't have reason to worship him or anything. He's in the Odysseus class when it comes to the amount of women he beds even though he's supposedly has a nobleborn sweetheart, oh well. Then again the majority of the characters in the book end up being very promiscuous so I suppose it's too big a deal.


Afterwards, they're to explore the Haunted Halls of Eveningstar which their group was named after. Not that they spend much time there, nor do you the reader have much of a chance to understand what's going on let alone make a mental image of the place. It's around here that I felt the writing was really falling apart, it was hard to tell who was moving where, and why. Furthermore, at this point you've got about 3-5 people constantly spying on them for their own petty schemes, many of them almighty wizards whose interest in them isn't the least bit well defined. One of them never being revealed throughout the book, although I'm sure he'll make an appearance later in the trilogy.


***Minor vague spoilers ahead***
The constant scrying and scheming continues throughout the book and leads you to boredom, since you, the reader, realize that the Swords of Eveningstar are little more than rats in a cage. They end up in a town named Arabel later on where they manage to piss off every guardsman and evil crime organization agent in sight at no fault of their own. Then proceed to jump through a plethora of portals defeating some wizard who was weakly introduced earlier on. They didn't defeat him due to their own merit of course, only due to the intervention of some powerful wizard who decides to mess with his subordinates wizards plans and conveniently let the adventurers live. More of this continues with all the spying schemers playing their hands until finally they get a ticket to invincible archmage tower, then ride into the sunset with the queen of Cormyr to be knighted for their lack of grand deeds or some rubbish.


*****MORE SPOILERS ALTHOUGH IT'S ABOUT AS IMPORTANT AS THESE CHARACTERS IMPORTANCE TO THE STORY OR LACK THEREOF****
The main antagonist is also killed at the end by some other minor character, who guess what? Also happens to be a mighty wizard. Add some more cameos of important FR figures and the book wraps itself up. Maybe the next book will explain why he put melting elven wizards brains on pause and fool around with the Swords of Eveningstar. Heck I'd cast him as the hero of the story if he had been keeping the population of interfering almighty wizards in Forgotten Realms down instead of mind-melting the reclusive elven why-can't-I-Just-live-with-my-cats types. Of course without those pesky meddling mages we might actually get a story about *GASP* adventurers. Particularly the Swords of Eveningstar **Double Gasp!!**




***
Well that's enough satire out of me, time for some:
Ending Thoughts
***

While I had no problem with the constant perspective shifts, it may irritate you and ruin the plot. Not that there is much of a plot, nor do any of them really come to fruition. Essentially you're reading a book about a bunch of meddling wizards who manage to have all their schemes ruined by other meddling wizards on team good guy, with a few loose ends that will likely be tied up in later books. While the book is about the Knights of Myth Drannor (formerly know as the Swords of Eveningstar) they really contribute nothing to the story, besides being tenacious pawns for a bunch of meddling all-powerful wizards. If you've ever played a pen and paper game, be it D&D or whatever, the story feels much akin to a railroading DM and a helping handful of deus ex machina. If that's what you're into then by all means go for it.


Another Realms Series that is great. 2008-05-03
I have to say that Ed is one of my favorite writers of this genre. I try to read pretty much everything he writes. I am glad he put down Elminster and went with another series.

Myth Drannor in its glory time was a great place full of magic and honor. This series tells about the Knights that protected the place.

So this story doesn't happen in current realm time so if you don't like reading about what happen a long time ago I will past on this book.


Just the Way I Remember It 2007-10-17
I waited a long time for this book. And this series. Once upon a time, I discovered the Forgotten Realms. Not from the Dungeons and Dragons game, but from the novels. The Realms, as we fans call it, is a vast and magical place, full of wonderful stories of heroes, villians, and magic. Ed Greenwood wrote a book entitled Spellfire. In that book, amidst the overall plot he describes a group of young, experienced adventurers who more often than naught rescue the young heroine and her boyfriend. These are the KNIGHTS OF MYTH DRANNOR. They are a fun-loving band and have wonderful adventures while doing what is right. The whole time I read that book, I was like, I want more. More Knights. More Fun. Who are these guys? Where did they come from? Why are they so experienced? This book and the two that follow will answer those questions.

Without going into too many details and thereby ruin the book for you, let me just say, this book starts out with five friends who want to be adventurers to get out of their boring lives. One of them, a young ranger to be, Florin Falconhand, gets more time in the limelight, because he is the coolest of them. (Just being honest) The five friends, in their search for adventure, get embroiled in a series of plots against the kingdom of Cormyr and ultimately save the day. Was that a spoiler? No, because why would you want to read a book that ends badly. This is not a Shakespearan tradegy. This is a fun, good time fantasy novel. That is not to say that everything goes well and all our heroes emerge unscathed, but the good guys win. And there's nothing wrong with that.

Now for a brief message on style. As other reviewers have noted, Ed Greenwood has an interesting story-telling style. At times, it feels like he is telling four or five stories at once. He switches between them frequently, often at seemingly random times. It is his way of creating drama, of captivating your attention as a reader, but it can be confusing at times. Take it slow, enjoy the ride, and all the pieces will eventually fall into place. For fans of the Forgotten Realms, Ed will include many cameos from the "movers and the shakers" of the Forgotten Realms. As the original creator of many of these characters, he likes to show how seemingly inconsequential events have earth-shaking impacts in the world of Forgotten Realms. There is some Deux ex Machina at times(which means he uses his super-powerful wizards and kings to rescue or move the plot along without regard for his main characters) but overall, you get the sense of suspense and drama that make for great fantasy.

I loved this book and I am getting the next one right away. There is not a lot of fun fantasy for adults anymore. Everything has to be so dramatic and tension filled that it chokes the life out of much of the genre. This is not like that. This is fantasy the way I remember it, back when I first opened that first Forgotten Realms book. I hope you give it a try and enjoy it as much as I did.



Good Read But Too Many Subplots 2007-07-12
Let me go ahead and get my criticism out of the way. Subplots are a big pet peeve of mine. I like them, but too much of a good thing is not always good. There is so much spying, backstabbing, and going about in disguise that I had to read sentences and paragraphs several times just to keep up with who was doing what to who.

I think a glossary of names and places in the back of the book or at least chart or tree depicting how the power or rulers in Cormyr is divided would have been very helpful. Also, a good old fashioned map of the specific areas of the Forgotten Realms in question is always helpful.

Okay, as I said, there are too many subplots to this novel for my own liking, but the main storyline is very strong. I think what I most liked about this novel is that we get to see these adventurers growing in their experience as the story unfolds. I believe the D&D players who enjoy starting characters at level one will really enjoy the story.

The main character Florin is a ranger of some experience, but the rest of the party's lack of experience prevents him from being as effective as he could be.

Even though I found all of the back stabbing confusing, I really enjoyed the base storyline. I plan on reading the second novel in this trilogy as soon as it is available.


Swords of Eveningstar: A Good Beginning 2007-03-01
The paperback release of an exciting new book by the creator of the Forgotten Realms!

After they saved his life, the king grants Florin and his friends what they've always dreamed of: an adventure! But the "adventure" proves a little more difficult then the newly named Swords of Eveningstar had thought it would be. Scions of evil from across the Realms manipulate the Swords like pawn, and it's all the Swords can do just to stay alive!


The Beginings of the Knights 2006-11-27
Ed Greenwood takes us back on a trip down Faerun's memory lane, showing us the start of one of the most well known adventuring bands. Swords of Eveningstar comes across more like a dungeons and dragons campaign, played in true Ed Greenwood style.

This novel (first of the trilogy) does jump quite a bit throughout, changing view point and setting, but that seems to just add to the book's charm. Greenwood commands his character's well, no voice seems flat, nor does a single plot fall by the way side.

The development of the Knights allows one to connect instantly with them, each of us has had our own Dungeons and Dragons characters, and a resemblance is felt. This is quite apt, since these characters are of Ed Greenwood's own Dungeons and Dragons group.

Yes, this story perhaps is the kind that requires you to take notes, following the twisting plot lines; but is that not the essence of a great book? One that you wish to pursue on a quest of knowledge finding more as you dig deeper. I personally found myself listing the characters presented, taking notes on places, ideas, that I could use within my own Dungeons and Dragons campaign.

The master of the Forgotten Realms has presented us with a wealth of knowledge on the past, giving us readers almost a source book with which to formulate our own fantasy ideas from. A must read for any Forgotten Realms or Dungeons and Dragons fan. And even if you don't classify yourself under those labels, Swords of Eveningstar still presents itself as a strong fantasy novel, from a master within his field.


Ed Does It Again 2006-11-07
This book is your typical "good" Ed Greenwood. Like most of his books, there's plots within plots, but he does very well in not making them too twisted that you lose track. Like most of Greenwood's novels, it is all character driven, and everyone is fleshed out.


The Forgotten Realms from the begining 2006-09-08
This is a good book and one of Ed Greenwood's best so far. He is the man who created the Realms and these are the adventures that forged it.

Now, you must be warned that Ed Greenwood does have an "interesting" writing style. It is a lot like watching college football on Saturday with my dad as he clicks back and forth watching every game being broadcast. While reading one of Ed's books, you might want to keep notes as to which, wizard is which ;)

Another good aspect of this book is that we get to see an group of novice adventures. Far too many Forgotten Realms books start off with epic characters who challenge gods and rewrite the rules of the game during the book. One aspect of the book I do have a problem with is the timeline Without any dates, it is hard to get a feel of just how much time passes in this book. It "feels" like very little time has passed, but judging by the spells being cast and of the area that Narantha traveled, at least a few months must have passed, if not most of a year.

Overall, a very good begining to a what I hope will be a very good series of books.


Excellent Book 2006-08-24
Swords of Eveningstar is Ed Greenwood's best book to date. Some people complain about Ed's writing style, that he "crams" too many characters into his books, but his style does not take away from his story. Like Elminster's Daughter, Spellfire, and numerous other Greenwood tales, he includes many players in this book, which is a real treat for Forgotten Realms fans. You do have to pay attention while you are reading this book because the story's fast pace can leave the novice reader behind. I will leave the review at that to avoid any possible spoilers because this is a must-read for any Forgotten Realms fan, or any fan of fantasy in general.

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