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The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends.
The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
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2008-09-11
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2008-04-05
2008-03-17The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends.
The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
Imaginative Adventure
2008-01-28
This book lays the background story to the Myst game series. It is indeed a fascinating and imaginative tale of the ages. While not very thought-provoking, these books lead imagery to the max if you let it. I highly recommend this series for those who want a long, satisfying adventure. If you're in the field of science & engineering the geological machinery, tools and D'ni Age creation are appealing. The ancient guild trade social culture of D'ni is neat as well.
Even if you never played (but those who did, especially), this is a great story.
Great for any reader!
2007-04-09
I have read these books and played the games. These books are stand alone and are wonderful. They are some of my all time favorite books and have been reread many times. They are enthralling, entertaining and so well written. I own them all seperately, The Book of Ti'ana my favorite. I think combining them in one volume is great too. But I do suggest reading them in a different order than they were written. According to chronological storyline, The Book of Ti'ana comes first, then The Book of Atrus, then The Book of D'ni. But they're still easy to follow in any order. Great great books! Buy them!
Still hoping for The Book of Marrim!
A sensational book
2007-02-21
This book is superb, a "must read" for anyone. On top of that the games are GREAT. This book may be invaluable in the sense that it will add the storyline of the games and vise versa. With "MYST Online:URU Live" released (Feb/2007) this will definitely give you a great experience while exploring D'ni (The Deep City) in-game.
I would rate this book along with the likes of "The Lord of The Rings", "The Chronicles of Narnia" and even "Harry Potter".
Thank you Rand Miller for creating a great fantasy world for me to escape to. I'm looking foward to the release of "The Book of Marrim".
Simply wonderful.
2007-02-12
My first book of the trilogy was the second, then I searched for and found the third. Unfortunately, I couldn't find the first book for a very long time - "out of print," etc, etc. So I was overjoyed to find this edition recently. I admire the intricate setting of the world of D'ni, and simply love them all. They're a must-read that I return to every few months. I think they're just as wonderful as the games, wonderful in a unique way.