Vanishing
Point.
Perspective for Comics from the Ground Up

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Books: Vanishing Point. Perspective for Comics from the Ground Up

Vanishing Point. Perspective for Comics from the Ground Up

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Manufacturer: Impact
Author: Jason Cheeseman-Meyer
Binding: Paperback
Publication Date: 2007-12-08
Publisher: Impact
Label: Impact
Number Of Pages: 128

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Editorial Review
Gain a New Perspective on Drawing

Master perspective like the pros! Vanishing Point shows you how to conquer the fundamentals of perspective drawing and then equips you with technical tricks and tools that make dynamic and complex scenes a snap. This complete guide helps you build your understanding of perspective to an intuitive level so you can draw anything you can imagine. Inside you'll find:

No matter what your skill level, Vanishing Point offers you a new way of looking at perspective and lets you draw as though you have decades of drawing experience--even if you don't. You'll learn everything you need to know to pour your imagination on the page with power and confidence.
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Customer Reviews

Breaking New Ground - A fresh take on the subject of Perspective for Comics! 2008-07-29
Jason Cheeseman-Meyer has done something special with "Vanishing Point" - he makes a pretty darn difficult subject look fun and easy. An initial flip through the book with its colorful multi-genre example illustrations is all it takes to know this one's different.

The author offers fresh looks at basic one, two and three-point perspectives and heads into new territoy with solid explanations for FOUR and FIVE-points. That's right - FINALLY, a book that covers the fun fisheye lens look used by many contemporary comic book artists - CURVILINEAR PERSPECTIVE!

It's not enough to know how to build environments, however - one has to populate them. That's all addressed with a section on drawing figures from different angles in addition to placing them properly in a scene.

His "Tricks and Troubleshooting" chapter alone is worth the price of admission as Cheeseman-Meyer breaks down several common mistakes, tells you WHY they're mistakes and offers advice on how to correct them. Yes, there are even cheats and shortcuts among many other useful gems.

This book truly stands out as one of, if not THE best books on the subject.



Excellent resource 2008-06-18
I thought I had a fairly good handle on perspective drawing, but this book goes into significantly more depth. (Pun intended.) It provides exciting options for approaching a piece of art beyond the ordinary, and many little tips and tricks on solving perspective problems. Even though it is themed towards comic and fantasy art, I would recommend it to any artist who wants to have a greater understanding of perspective, and more tricks up their sleeve for producing believable and emotionally impactful scenes.


Perpective for Comics 2008-05-08
This book is good and clear for beginners and the more advanced. It touches some topics I haven't learned at art school. Definitely a book I will be using frequently. All other books talk about the same vanishing points.
The practical examples in this book will help the student grasp the subject quickly. Love it!


perspective in comic art 2008-04-05
I highly recommend this book. It is a simple read with simple diagrams and explanations on how to draw in perspective. i have recommended its title in other reviews i wrote. I think you will be very pleased with this book if you want to see, read and practice from a book.


Excellent book on Perspective 2008-03-04
I'm an artist by hobby and have read 8 books on perspective but this one is exceptional. It's not just a book for comic artists but a great book for learning perspective. I was surprised when I received it. It covers topics that I have not seen covered in any other perspective book I've read. Such as, curvilinear perspective. It covers 1, 2, 3, 4, and 5 point perspective. I never saw any other coverage of 4 and 5 pt perspective before. Great book for any artist, comic or not and great illustrations. A+


A Very Complete Perspective Manual 2008-02-20
Gain a New Perspective on Drawing

Master perspective like the pros! Vanishing Point shows you how to conquer the fundamentals of perspective drawing and then equips you with technical tricks and tools that make dynamic and complex scenes a snap. This complete guide helps you build your understanding of perspective to an intuitive level so you can draw anything you can imagine. Inside you'll find:

No matter what your skill level, Vanishing Point offers you a new way of looking at perspective and lets you draw as though you have decades of drawing experience--even if you don't. You'll learn everything you need to know to pour your imagination on the page with power and confidence.


Perfect addition to any artist's library 2008-01-29
I met the author, Jason Cheeseman-Meyer, at a comic book convention and had the pleasure to speak with him at great length about all the effort and info he put into his book. As a professional comic book artist, colorist, and illustrator I rely on good reference to help me take on the many challenges that come with each new project. I have a tattered old book on perspective that I have been carrying around with me for over ten years. That book has now officially been replaced with Vanishing Point. This is the de facto book on perspective drawing.

Vanishing Point is aimed at comic book artist and is easy to understand and execute but it also goes far beyond the basics. Students, illustrators, and even people working in the design & drafting fields will be surprised at how much information in this book could help them every day.

I highly recommend this book to anyone who aspires to take their artwork to the next level.

Brian Miller - Author
Hi-Fi Color For Comics: Digital Techniques for Professional Results


Best Perspective Book for Comic Artists on the Market 2008-01-19
This is my first Amazon book review, but this product demands it!

Background: I am a comic illustrator and graphic artist with an educational background in architecture. I know my comics and I know my perspective. Yet, in execution, I find that without frequent practice, it's more difficult to capture proper hand-drawn perspectives than I'd like to admit. One of the key disconnects in my education has always been how to translate the technical perspective techniques as applied to large architectural renderings, and apply those methods to panel-based comic illustration, where your needs may more frequently be interior shots, unusual angles, and scenes where a technical perspective is not always the best fit. This book concisely and clearly helps you understand where those techniques work and where they don't, where to modify your image, your camera placement and your composition in order to maximize the visual impact, and best of all, reads equally well to the experienced artist and beginner alike.

This book is everything I expected, which is great, but there's more here than that. Sure, it covers the basics in an articulated, easy to follow manner, but Jason Cheeseman-Meyer delves into more advanced areas of perspective drawing that really impressed me. There's plenty of gorgeous, full-color art here,and there are many details that really work for a book like this appealing to artists exploring different genres. Cheeseman-Meyer drew sample perspectives in all sorts of cool fantasy genre styles, which not only allows it to cross over to, say, an artist drawing westerns who gets turned off by superhero art books, for example, but with more subtlety, it reinforces the real but not always obvious fact that good perspective makes, and poor perspective breaks, imagery of any style, subject matter and composition.

One of the aspects of accomplished comic illustration that has always impressed me personally has been three point curvilinear perspective, which always blows me away. I've never done this, and never really grasped HOW. Cheeseman-Meyer covers this extensively here. He also spends time discussing another aspect of perspective drawing that i studied in architecture school: how to address compositions where the layout causes an accurate perspective to look wrong, such as views beyond the cone of vision, or interior shots where the room doesn't look proportionately accurate on paper. Cheeseman-Meyer covers several illustration tricks that allow you to understand not only how to modify the illustration to look 'right' to the eye, but WHY. He also covers how to integrate figures into the perspective in ways that look like they are part of the image and not standing in front of it. All fairly simple sounding exercises that can be very challenging to the illustrator.

I'm not biased when i say this is probably the best perspective book aimed squarely at the comic artist I've got on the shelf. I'm very impressed. Production quality, layout, narrative and diagrams are all top notch, and of course, as a bonus, you get several full-sized pieces of color art from the main man, an accomplished and skillful comic illustrator in his own right.

I highly recommend this book to experienced and amateur comic artists alike!

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