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2008-06-01
2007-01-23
2005-03-25
2002-08-24
2002-01-12Here's the storyline: "You have stumbld upon a book that you have no idea where it came from or who wrote it. The book is Myst. After you finish reading it, you fall into the island described in the book..."
Navigation is point-and-click style. Click on something to turn it on, pick it up, or something else.
Instead of levels, there are ages. To get to an age, you need to find a book. Each age is a certain part of the island that you need to complete by solving puzzles. You know an age is completed when you find the Myst book. There is nothing but clues that you need to pick up in ages.
The scenery is SO beautiful! The graphics are so realistic, you will feel like you are on Myst Island yourself.
The thing that I really like about Myst is you get into a game that you can play at your own pace. Your world disappears.
Myst cannot be matched by anything else but its sequels!
One of the best mind games of all time!
2000-10-26
Myst for Mac will both haunt and tantalize you. (How many other things do that?) The game's 3-D photo-realistic graphics, compelling story line, and mind-bending puzzles combine to offer a game that lets players go anywhere, at any time. Better yet, players never die.
Excellent for many Reasons
2000-07-21
If you are like me -- if you are someone who really does not get into computer games much because they rarely engage you beyond the first couple of hours -- Myst is a very pleasant surprise. Like many people, I am disgusted by the grotesque or mind-numbing nature of most of the games you see for computers and in arcades. Myst is a game that I think is attractive to readers and gamers who like more contemplative entertainment, and (this is just a guess) it probably attracts those of us who enjoy playing games like chess or Scrabble on a computer. This game takes more patience, it requires you to really use your reasoning abilities, even to get out a pad and pencil to sketch courses of action. It is not about instant gratification (blowing away your enemy) but rather, it is about entering a sort of fantasy world and trying to figure out why things look and act the way they do, then acting on your hypotheses. Each time you do uncover one of the answers (and I don't want to give any of them away here) you are rewarded by gaining access to a whole new realm of mysteries that is more complex than the previous one. Along the way, the music and the images border on the edge of mystery, and sometimes even horror. But it is an implied horror, something you sense rather than something thrown at you, and the game never crosses the line into tastelessness. It's one of the very few games I have ever tried where, hours after I shut down the computer, I got an insight into how to go about a particular strategy, and then I wanted to get back into it and see if my idea worked. How often do video games cause that reaction in players?
Once you have "won" the game, there is nothing new to experience. However, it will take you a good while to get there. If you compare this to other entertainments, for example, going out to movies, you realize that the hours you'll spend on the game, even if it does have an "ending," are well worth the price. Even after "winning," it is interesting once in a while to go back into the game just to take a look at the images again.
Great! But no 24-bit!
2000-07-21
Sure, Myst is a fascinating game though you'll be hard-pressed to solve it without help. The graphics are beautifully done and so are the sound effects and music. You wander around inadvertently picking up clues and hints to the puzzles without knowing it until you see something that reminds you of something else and you've solved a puzzle. What I find irritating about the game is it's lack of 24-bit color. A 24-bit version exists on PC, so why not on Mac? The Making of Myst movie that ships on the CD clearly shows the creators working on Macs. You'd think they'd show more support for the platform.
Also, there are a few glitches, (in my version anyway) that can make gameplay cumbersome and annoying like not being able to reach the menu bar at the top of the screen so you can't flip between programs or use Save As unless you know the shortcut. And when you restart a game you saved, the game puts you in a weird place sometimes far from where you were when you saved it though your changes to the landscape are saved. It's annoying having to run back to where you were especially since progress is kind of slow. Game play is slow even on a fast computer for some reason.
But this is the first of its kind and the puzzles aren't nearly as mind-blowingly difficult as Riven, the Sequel. Can hardly wait for part III!
The journey is its own reward.
2000-07-09
Myst was my first computer game. It took me 3 full days to solve it, but I enjoyed every minute.
I remember reading somewhere that spec war trainees are sometimes dropped off in the middle of a foreign country, with no money. They are expected to make their way home by using their wits. Well, if you think that's cool, then Myst is very much the game for you.
The joy of this game lies in the process of asking yourself questions, of challenging yourself to think outside the box. Arriving at the solution is not the point: the journey is its own reward.
Then again, you should avoid Myst if you need straightforward directions, if you hate ambiguity.
If you like mindless computer games skip this one.
2000-06-27
This computer game makes you THINK. It doesn't have stupid little riddles or mechanical puzzles that you can do mindlessly once you figure them out. I played this game at a friend's house and she kept saying, "Do you see the significance of this?" She ended up explaining everything. The only part I didn't like was that you had to walk around to all different places and remember where everything was, so you would really need to take notes. This is not a game you can finish in a week at the end of the day. I give it 4.5/5 stars.