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2001-12-29Startopia is a brilliant idea. Ever I thought it was a wonderful idea to make a spaceship simulator somewhat similar to SimCity with a bit of StarCraft combat elements mixed. Yet, whe I first played Startopia I was playing exactly what I had hoped. The graphics were brilliant, and viewing the spaceship very cloesly was a great benefit. The gameplay itself had many different dimensions, including combat, trade, hiring, and create tree unique decks to satisfy the population. Game missions were a pleasure to play, yet not too difficult to handle. Music and sound were a work of art, even the opening cinematic set a humorous tone to the game.
Yet Startopia's entertainment value dwindles as players march into the game further. This is mainly because the game is imbalanced. Players can't make enough money to stay above the artificial intelligence's competition. Instead, after spending my entire treasury, I was forced to wait until a trade ship entered my space port, or my entertainment facilities made a large profit. Thus, Startopia is a great game to play and scratch its surface, but to become deeply involved in it is an exasperating experience.
I would recommend games like Civilization 3 and Empire Earth to those who wish to have an entertaining experience with a game similar to Startopia's gameplay.
Fun while it lasts
2001-11-09
When Startopia first arrived at my house, I eagerly tore open the box and installed the game at once. I had played the demo already and was very impressed, and I was extremely anxious to get my hands dirty with the full version. Everything--the graphics, the gameplay, the theme--impressed me from the get go. Before the day was over, I was hooked.
Basically, Startopia is a city-building simulation, except that instead of a city, you're building a space station. There are three decks for you to dedicate your attention to; the first is like your main level, where aliens can board your station and where the most basic facilities are; the second is the "pleasure deck" where aliens can spend their leisure time. The third is basically a biodome, where you can grow crops and where aliens can get a breath of "fresh" air.
As I already said, the gameplay of Startopia is excellent. The three decks, along with the trading and combat systems, provide for a relaxing and enjoyable gaming experience. The problem with the game is that it simply doesn't have lasting power. After completing the ten single player missions and playing one or two "sandbox" games, where you get to do pretty much whatever you want, the game just isn't that fun anymore. I'm sorry to say this, because there's really nothing wrong with the game; it's very good, but, alas, it's not destined to be a classic.
I still recommend at least trying the demo for this game. It should keep most people occupied for several days and perhaps even weeks (the game, not the demo). After that, it will most likely collect dust for a few years. Then maybe you'll play it again once or twice and finally put it down for good.
Basically, what it comes down to is this: are you willing to buy this game just to be entertained for a week or two? It may be worth the money, it may not. That's for you to decide.
If you're just looking for an ephemeral way to kill time and have fun, Startopia may very well be a smart purchase.
Dungeon Master in Orbit
2001-10-03
When I was buying this game, I kept on thinking of how my copy of the Sims was gathering dust on my shelf. I'd played the demo of Startopia and thought that it was a very humerous, immersive experience. Although there's a heck of a lot going on during gameplay, I get the overall feeling of not really being involved in the whole party. Sure, all the structures and decor has been provided by me, but terrorists plant bombs, electrical blackouts occur and aliens die randomly regardless of how much security, energy or medical resources I buy. Even though you can 'possess' aliens a la Dungeon Master (although it's called shoulder cam), you can't then take control of him and go where you want. Instead, you just get to walk around in circles.
Anyway, a great looking game, albeit a bit buggy, but when the push comes to the shove, I'd imagine that it has a fortnight's appeal (I bought it yesterday after two days worth of demo playing, and I was getting tired of it after a few hours.)