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The sequel also features more armada than before. Sweeping 3-D gameplay immerses gamers in a universe of space, supremacy, and survival with more ships, longer campaigns, and all-out battles. You can arrange fleets in many different 3-D formations with up to 16 ships, which dramatically affect strategic and tactical decisions. The outcome of every encounter depends on the player's ability to manage resources, crew, and fleets of ships across the galaxy.
Players command the fleets of three different races through three separate single-player campaigns for a total of 30 missions. Additionally, gamers can take control of six separate races in multiplayer mode. Each has divergent combat styles and tactical approaches. Other noncombatant aliens such as the Ferengi make for willing trade partners. Gamers become fully immersed in the explosive battles with the addition of the tactical view mode, a ship-to-ship combat viewer that allows you to control fleets from on top of the action.
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2005-04-25
2003-07-11
2003-06-26When Armada II came out, I jumped up and got it, and the second I started playing it, I turned it off. The storyline is old and reused - yet another Borg threat. The graphics are sub-par to the original (in my opinion), and the game itself suffers from unrealistic timing.
While any RTS needs to produce units fast, the speed which Sovereign class vessels are built is utterly ridiculous. The balance is way off, allowing you to build two or three 16 ship fleets of your top class, and utterly wipe everything out easily. Instead, the game should focus on making small, tough armies using multiple tactics to force your way through, like Warcraft III. The idea would be maybe 4 Akiras with 2 Galaxys, 2 Sovereigns, 6 Sabers, and 2 Intrepids - each with their own strategies and special weapons. Then you can use each class to it's fullest.
Worst is the resources - the cost of ships is so low, you never truly have to worry - honestly! I never worried. All I concentrated on was building up enough Sovereigns to wipe everyone out.
The AI is the worst - the AI never does anything other than try to take all the resources, and then just launch constant strikes - thats it. Even worse, Instant Action games fail to work most of the time. The AI builds a resource base, then simply never work anything again - no ships, no defenses, nothing. It's pitiful.
I recommend buying the game, even with it's flaws. It can still be fun sometimes, and there are a wealth of mod sites that improve balance and playability (such as armada2files.com)
Good but could be better
2003-06-08
The orginal Amarda is much better. The good points is the new ships -- especially for the borg.
Space the Final Frontier
2003-04-30
Star Trek: Armada 2 is the sequel to the Star Trek real-time strategy title Star Trek: Armada. An innovative RTS, Star Trek: Armada 2 adds a new level of strategy and realism to the original by allowing players to command from a 3-D tactical view. Set in The Next Generation universe, the game's story unfolds through three single-player campaigns from the Federation, Klingon, and Borg perspective. Additionally, the Cardassians, Romulans, and Species 8472 will join the fray throughout.
The sequel also features more armada than before. Sweeping 3-D gameplay immerses gamers in a universe of space, supremacy, and survival with more ships, longer campaigns, and all-out battles. You can arrange fleets in many different 3-D formations with up to 16 ships, which dramatically affect strategic and tactical decisions. The outcome of every encounter depends on the player's ability to manage resources, crew, and fleets of ships across the galaxy.
Players command the fleets of three different races through three separate single-player campaigns for a total of 30 missions. Additionally, gamers can take control of six separate races in multiplayer mode. Each has divergent combat styles and tactical approaches. Other noncombatant aliens such as the Ferengi make for willing trade partners. Gamers become fully immersed in the explosive battles with the addition of the tactical view mode, a ship-to-ship combat viewer that allows you to control fleets from on top of the action.
Slash
2003-04-13
This is a great game with excellent graphics and story plot. In truth I only wish there were more eipsodes.
A poor excuse for a sequel...
2003-03-18
Overall, I well... strongly disliked this game. But, since I don't want to start the review on a negative note, here are the pros. Well let's see now... the game is virtually bug-free, the interface has been improved (although it is a bit complex), and many many new ships, stations, and two races have been added.
Now for the cons (insert "Taps" music). To put it bluntly, the single player is downright boring. On all the missions I found myself uncaring about the fate of my fleets and wondering why I was doing this. The good news is they have fewer capaigns than the first one, at a whoping 3. You can't even play with my personal favorites, the Romulans, except in multiplayer. Another definite, but seemingly minor, con is the new Borg voice. Apparently, the Activision executives thought the perfect Borg voice from the first game needed some "improvements", so they of course made it much worse. It sounds like something you'd expect out of a two year old or a mental patient. Thirdly, the Z axis. While the Z axis is hard to do well in games, Armada II's is well... bad. If your ships go too high or too low they disapear and are hard to find. Last, there can be too much of a good thing. There are way too many ships and stations to keep track of and most of them are useless. Some people have complained that the ships are too weak, and most are, except for the Borg's tactical fusion cube. This thing can decimate entire bases in an instant. While that may sound fun, it gets old fast.
In conclusion, take my advice and don't get this game. Get Armada I or Bridge Commander, which are much better. Once again, the folks over at Activision have proven that resistance is futile (whatever that means). I give Star Trek Armada II a disapointing 2 out of 5.
getting better...
2003-03-06
This game is slowly getting better as far as crashing goes. but it still (sadly) looks a lot like the first game... they have added new ships and new abilities along with 2 new races... but it is really a lot like before. If you loved armada like i did this game is worth buying. Here are the pros and cons
---PROS
)2 New races
)Fewer Bugs
)New ships and special functions
)Better interface
)New maps and single player levels
)Has a tutorial level set
---CONS
)Seems to use more memory, hard drive space, processor time, and zaps more from a graphics card...
)still has some bugs on older systems
)Has only 3 (major) single player level sets
)Seems to have a weaker story.
Overall i would say... this is one you'll have to decide for yourself.
Armada 2
2003-01-20
This game is awsome dont get me wrong, but they made a few things worse than before, like, The Ship resolution is terrible, all the ships are so tiny you almost lose them on the screen, and why did they try to improve the cinematic window? yah, like anybodys going to try to fight in that mode? give me a break it was ok the way it was. There are a lot more ships in the game though, reduceing the mirror affect that the first game had.BUT WHAT THE HELL IS UP WITH THE TACTICAL FUSION CUBE? This ship is toatally invincible, why you should kill any borg enemy you have before they have the chance to build this thing. One of my other problems is what happened to the ships? are they made of paper now? in the old game every ship could take a moderate beating, now, if youre trying to deliver a subspace explosive to youre enemy's base, there bases puney little pulse lasers can take it out in one shot! Overall this game is definetly worth the price but the shuold of left the strenghts the old game had intact...