Call of Cthulhu. Dark Corners of the Earth
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Manufacturer: Bethesda Softworks
Binding: CD-ROM
Publisher: Bethesda Softworks
Label: Bethesda Softworks
Platform: Windows XP
ESRB Age Rating: Mature
Platform: Windows XP
Features for Call of Cthulhu. Dark Corners of the Earth:
- Diverse array of levels including Innsmouth town and Deep One City
- Dynamic Sanity system resulting in hallucinations, panic attacks, vertigo and paranoia!
- Full interaction with large cast of non-player characters
- Incredibly detailed realtime graphics with atmospheric lighting and dynamic shadows
- Intelligent gameplay involving puzzle solving as well as combat and exploration
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Customer Reviews
Supermodel with Head-Lice 
2008-04-23
This game has a lot of good ideas, and implements a number of them surprisingly well. In fact, almost everything innovative that this game tries, it succeeds at. Going insane feels like you're going insane, bolting doors and shoving bookcases in front of them to stop pursuers is adrenaline-pumping, having to treat the proper injuries that result from different ways of taking damage makes sense within the game, and the creepy atmosphere is so pervasive that you're practically suffocating on it throughout the entire game.
Where it goes wrong is the most trivial, inane, annoying details.
Checkpoint's frequently come only before extensive cutscenes (upwards of several minutes), or before long walks or tough obstacles, so if you make one mistake, not only have you lost all the progress since the last save, but you frequently have to repeat the same lengthy cutscene or retread the exact same long hallways over and over.
Frequent hard-to-see insta-kill traps often leave me wondering exactly why I died, which compounds the problems of the last point.
The game frequently mistakes an intent to bolt a door as an intent to open a door; trying to close a door behind you, oftentimes the door will catch you and push you into whatever is chasing you; for the game to register your attempt to close the door, you have to be standing just so, which can be very hard to do when you're trying to protect someone that's following you.
Then there's the glitches: if you run the game on Vista, a certain segment involving the artillery guns of a naval ship won't work right, and you'll have to download a save game just beyond that point. Also, the final segment in the game is almost literally impossible without some extremely precise bunny-hopping, and I ended up having to cheat to beat it.
In short: this is a very, very good game, much better than I expected, but you have to be able to stomach more questionable design decisions, poor scripting, and buggy interfaces than it's reasonable to expect of any player. A supermodel with headlice, right next to Vampire: The Masquerade: Bloodlines.
Probably the most Lovecraftian game ever to be made 
2007-06-01
I waited years and years for this game to come out, checking in on the forum belonging to the now vanished company again and again for news about this game based on the literary works of Howard Phillips Lovecraft, the well-known author of horror and weird tales in the early 1900's. To make a long story short, through the work of a single individual with helpers, the game finally came out AFTER the company was gone, and that is the reason for the few bugs remaining in the game (there might be an update available by now, I don't know). There is though help available for how to avoid the bugs, and thereby enable you to enjoy this magnificent game. The story is mostly based on "The Shadow of Innsmouth", a classic tale of degeneration and despair, and one of my 3 personal favourites in the HPL canon.
The pc-game really is an electronic version of the classic pen & paper RPG "The Call of Cthulhu", and I enjoyed every second of it to the fullest. You will crawl and run and sneak around investigating why someone is trying to kill you in Innsmouth, what happened to a missing grocery clerk and basically what is really going on in and around town, with all kinds of scary incidents occurring. Basically, if you've read the tale, you'll now play it. The game is excellently made, and if they had only made more games so true to HPL's fantastic tales, I would be a much happier man.
The few bugs in the game are easy to crack, and once you've done this, you'll have on your hands a game that is almost right-along up there with "Planescape : Torment" in depth and story.
(I played the PC version)