Customer Reviews
frustrating 
2008-06-11
I got this game because I used to play tomb raider for the PC. Tomb Raider for DS is totally different. For one thing when you need to shoot someone your guns don't automatically lock on the target. You have to use your touch screen to guide where you shoot. Its not that bad but I would prefer it to be automatic. Also, there is no look feature for this game. There is one part in the 1st level where you have to jump onto a ledge but the ledge isn't really in the screen so you don't know where your jumping to. I had to go through it 20 times just to get the jump right because I couldn't see what the hell I was jumping onto. I haven't played this game very much because I get more frustration than enjoyment out of it.
Showing its age 
2007-02-06
Perhaps the best that can be expected of a program that has been around as the Tomb Raider series. Doesn't lend itself to Nintendo as much as many other games.
DS Raider 
2006-12-30
I broke my own rule. I bought a handheld port version of a next-gen console game. What was I expecting? Um...real 3D? Guys, this may be on par with PS1 graphics, but it's not what you're thinking.
Yep, it's a side-scroller. Even though the DS can (and has) pulled off complete three-dimensional adventure games (Resident Evil, Deep Labyrinth, Final Fantasy III anyone?), it resembles nothing close to the old 3rd-person acrobatics adventure that (despite looking as crappy or crappier than this) played so well on the original Playstation.
Glitches? We gots glitches. Lots of gun choices in this game, but the only REAL way to kill your human foes is to tap the bottom screen on the shooting figure. Otherwise, you just keep mashing A and waiting for the flying bullets to hit it. Um, they don't. Also, falling blocks (like the ones from Mario 64) will kill you on contact, no matter where you touch them from.
There are many levels, there appears to be a solid storyline, it includes unlockables and the cutscenes are kind of neat (in a nostalgic, PS1 FMV kind of way). Some parts are actually challenging and do force you to think. Otherwise, it's just as I've described.
I recommend buying the console versions if you own a next-gen machine. In this one, you don't even get what you pay for.
Lara swings her way onto the DS 
2006-12-15
While the console versions of Tomb Raider: Legend were a triumphant return to form for the long running, stagnant franchise, adventurer Lara Croft swings her way onto the Nintendo DS with great results. Tomb Raider: Legend for the DS finds the buxom heroine raiding tombs and dodging baddies as she tries to uncover secrets of her past. The first thing you'll notice is that the game features some of the absolute best 3-D graphics to be found on the DS. This game looks as good, if not better, than the later Tomb Raider games that appeared on the PS1. While the DS gets pushed to it's limits graphically, the game's camera however seems to want to work against you at many jumping and leaping points throughout the areas. Not to mention that there are some occasional graphical glitches, but despite all that, Tomb Raider: Legend still looks and plays great. The controls are very easy and quick to get a hold of, and the game just has a degree of polish to it that is quite surprising. The gameplay is challenging and satisfying, and the in-game cut scenes are very well done as well. While it's not perfect, Tomb Raider: Legend for the DS should be a blueprint for third party developers and publishers to make console to portable games that actually do their console counterparts justice. For DS owners craving some Tomb Raider action, you should definitely pick this up.