Customer Reviews
Game keeps crashing 
2008-01-09
I bought this game for my husband as a gift. He absolutely loves it and plays it almost everyday. However, I am so incredibly disappointed with the glitches. The game keeps crashing in the same spots. There is one particular mission that he tried to play 3 times and each time it would crash at the same place. He gave up on that mission, played a few more and then it happened again somewhere else in the game. We've tried to contact Atari but they haven't responded yet (it's been over a week). I feel like it would have been a great game, but it's certainly not worth the money as is.
Can't Stop Playing 
2007-12-22
Seriously addicting game. I just got back from a vacation. Five nights in Maui and 5 nights in Las Vegas...I played this game for about 60 hours during the trip.
Pretty Fun! 
2007-11-02
This game is overall a fun game,its hard but easier if you know the D and D rules,most parts of the game are fun and challenging;its also neat that you can make your own character,or your whole party if you want.Its cool they have all the races and classes(and 2 new ones!)normally DnD games have like 4 races and 2 classes or something.I think it would be really cool to have it on the Nintendo DS though,thou id really rather play the good old pen and paper table top Dungeons and Dragons,but DnD Tactic is fun for fueling your Dungeons and Dragons rush any time and any were on the go.
Entire 3.5 Core Rules D&D Psionics Too! 
2007-10-13
ok 1st off I am a dungeons and dragons former nerd. so my review might be seeming to be in favor of all the options in this game (which I am) but they may not be for everyone.
this game has all the D&D favs such as the Beholder, Illithids, Dragons of course, Undead and so much more. also the (up to 4 player) multiplayer wireless adhoc option is pure genious.
just dont think this is one of your standard level up/ loot grinders. it has these options and so many choices for everything from eye color all the way to feats and Psionics!
Overall this game is done well and executed in the truest dungeons and dragons experience out there.
Fans of the baldurs Gate series might want to rent this first since it's turn based combat and huge menus may slow down this game too much for the hardcore action RPG'er.
Beautiful Grphics on the monsters and Loads of Equipment and Loot. enough here to keep everyone including me busy for many many hours.
Graphics: Crisp 5.0
Sound: clear but repeatitive. 4.0
Overall: with multi-player modes and all the loot options then toss in the Entire 3.5 core rules set and you get the D&D experience that most Hardcore Fans Have Been Seeking the whole time. Give it a try! 5.0!
buy this 5 star title by clicking the link below.
Dungeons & Dragons Tactics
Highly Addictive 
2007-09-26
This game is simply the most fun I've ever had with a PSP game. No, it's not perfect D&D, it's missing multi-classing and a few skills and feats. But it's damn close, and you get more character customization than you're going to find in any other PSP game anywhere, guaranteed.
If you've ever played "Temple of Elemental Evil" game for the PC, this looks and plays very similarly. The focus here is a little less on role-playing and more on fighting though (but that's why it's called D&D Tactics).
The game is LONG too. I spent about 92 hours on the campaign and finally finished it. You start at level 1. I don't know what the highest level you can hit, but everyone in my party got up to level 19. Even after you complete the campaign, you can go through it again, and make some different choices about which dungeons to explore, or whether to lean toward good or evil, so there is a fair amount of replay value.
-Graphics are smooth, colorful, and fantastic. Almost every spell has it's own animation. Each character has a unique look, and you can customize their hair and faces to a certain extent.
-Sound is wonderful, and there's a wide range of background music. There's even a sound player option so you can play the music during your pencil & paper games if you want.
-Gameplay would be hard at first if you have no knowledge of D&D, but soon anyone will learn it. There are lots of ingame help available on just about everything.
Game balance may be a bit off, my party was leveling faster than the game was expecting, and I was going through some adventures 2-3 levels higher than I should have. You can mitigate this by switching characters between adventures though.
The manual is a little lacking. It doesn't tell you that hitting the "select" button will zoom the screen in and out. It's a very useful feature that I discovered by accident. I wonder if some of the negative reviews here are by people who never figured that trick out?
My biggest problem with the game is that I'm already dying for a sequel!
Fun game- really keeps the tradition and gameplay of D&D 
2008-05-31
I used to play D&D back when I was a teenager, and I was currently looking for a time wasting game for traveling that was turn based. Since Risk hasn't been rehashed, I decided to give it a shot. From what I remember about D&D, this game seems to follow the rules exactly. The graphics are good, and the game plays well. I dig it.
Boring 
2008-05-20
I like RPG's, Dungeons and Dragons, and Tactics games; but I put this game down after about 15 minutes and haven't picked it back up.
For one, if you want to roll your own characters, it will take you close to an hour before you even start playing the game. After that, I just don't find that the D&D 3.5 ruleset makes for a good backdrop to make a tactics game. Furthermore, there is inclusion of some D&D details that just distract from gameplay.
I would be more inclined to think that the D&D Miniatures franchise would be more suiting. Are you listening WoTC? ;)
Great game that gets ragged on. 
2008-05-13
Seems to me a lot of reviews that trash this game are really unfair. I loved it and really missed it once it was over.
I am a Dungeons and Dragons player and I'll admit that the fact that this game is based on DnD rules was a major draw for me. Lets just say it's very satisfying to see all the classes and races and items you know so well and to form your own well balanced party to kill stuff and find treasure. That's what it boils down to and that's what it delivers.
There's no use in complaining about the game not adhering strictly to the rules since obviously a PSP game has limitations that your imagination and pen and paper dont.
The story is retarted. There are no real decisions to make and there is no role playing. It's dungeon diving, plain and simple. Level up your guys, explore cool settings and get stoked when you get your head bitten off by a mind flayer.
The graphics are beautiful. Lighting a torch in a pitch black dungeon looks just as it should. The menus are awkward as hell, but you learn it after a while. It's also sort of glitchy. Save it in multiple slots. Hopefully they make a sequel and work out some of the irritating bugs because this game has a lot of promise for strategy fans and DnD freaks alike.
Mediocrity 
2008-01-18
Let's get right to the thing most people interested in buying a D&D game are going to be worried about: how faithfully does it interpret the rules of the game?
The answer is, quite frankly, poorly. First and foremost, the ability to multiclass seems to be completely absent, which in and of itself almost completely disenfranchises this game from D&D 3.5 and its ease-of-multiclassing, build-your-own hero design. Further, there don't seem to be any prestige classes either, which while far more understandable (and acceptable) than a lack of multiclassing serves to even further distance the game from what people who play P&P D&D naturally expect.
Throw in changes to feats and base classes (what the heck were they trying to do with the Ranger?), ambiguous or missing class abilities (do Clerics even get Domain-related special abilities?), and a generally thin selection of all of the above to begin with, and you end up with a game that completely removes the character-building and development strategy aspect from D&D, which quite frankly is about the only thing truly 'tactical' about 3.5 to begin with...
This would be understandable if the changes were merely made to make the game more 'playable' in its given format, but that doesn't seem to be the case. For example, the Perform Skill in this game only has any utility to a Bard character, and you can't multiclass from other classes to a Bard, but non-Bards are still allowed to pick it. If you were trying to 'streamline' the game for hand-held play, things like that would be what you would want to 'fix'...
But instead we get 'fixes' that show a questionable, at best, sense of what the original rules were intended to do, and little to no concept of game balance. The Psionic Weapon feat, for example, adds +2d6 damage to all melee attacks. ALL melee attacks. All the time! You don't have to spend Power Points or anything, you just get +2d6 damage on every swing (vs. +2 damage for Fighter's Weapon Specialization). How in the world could that have slipped by someone?
Then there are the changes they seem to have made to try to be 'sticklers' to the rules, making the naggling little details that no one who plays P&P bothers with--at least, nowhere near to this anal-retentive degree--into massive issues the player must deal with. Encumberance is not only enforced, it's going to ream you on every single level in the game unless you've got a team stocked with Barbarians. You're going to be constantly groaning over being told you can't do something with your hands full. (A Cleric needs a feat to cast spells while wielding a mace and shield? Since when?) You're going to wonder why some things just don't seem to work right (Tumble nerf?). The strict adherance to the Light and Vision and Surprise Round rules is going to give you endless headaches, especially if you try to use a Rogue or Ranger...
If you push past the thousand and one little annoyances, which extend further into a poor interface, weak story, and mediocre graphics, there's a half-decent game buried underneath. However, that's all it is: half-decent. Don't go into this expecting more, and don't bother at all if you're a rules purist or lacking patience.
Best PSP game so far, if you like D&D 3e. 
2008-01-17
The game is great, though it is extremely difficult to understand and play correctly because it is so rules heavy, and this limits the enjoyment for people who have no experience with the table top version of the game. The rules are implemented quite nicely. OTOH, if you know the rules prior to playing this you'll find it way too easy.
It does lack important aspects of the game, such as random encounters and a possible "automatic" threat releveling for missions. Maybe in d&d tactics II.
Some things though make little sense. During missions you are permitted to rest and heal completely while standing outside the Boss' door!!!