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Prism
Normal Price:$19.99
Our Price:$18.38
Availability:Usually ships in 1-2 business days
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Manufacturer: Eidos Interactive
Model: 40039
Binding: Video Game
Publisher: Eidos Interactive
Label: Eidos Interactive
Platform: Nintendo DS
ESRB Age Rating: Everyone
Platform: Nintendo DS
Features for Prism:
- 120 unique puzzles increasing in complexity and difficulty
- Infinite Mode - fresh puzzles served up endlessly
- Time & Hyper Modes – solve puzzles under pressure
- 2-player Multiplayer-modes
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Customer Reviews
Prism is fun and challenging 
2008-04-06
I was originally introduced to Aargon on my palm. This seemed like an alternative for the DS for my kids. And it is a reasonable facsimile. They enjoy it.
Challenging and fun 
2008-01-20
This game really makes you think and that's what I like most about it. I have seen Jr. High students play this on computers at school as a problem solving activity and thought it would be fun to have it for the kids (and me). I was not disappointed
A fun and challenging puzzle game for the puzzle enthusiast. 
2008-01-07
Prizm is a great little find for those of you who enjoy a puzzle game. Prizm features simple mechanics with a load of great content. There are tons of puzzles for the player to work through, and you'll definitely be finding yourself spending a lot of time on the last set of puzzles toward the end.
I originally bought it on sale for $9.99, but I'd still say it's worth the full retail price.
Cool puzzler! If you like Tetris or Battleship, you'll like this! 
2007-12-16
The box cover for Prism makes it seem too much for kids but it is actually a fun brain teaser for any age. You have to line up mirrors, light beam splitters and colored filters to direct a ray of light at a colored target set in a maze. For variety, there are several different playing modes (casual puzzling, timed, hyper, etc) but for me, the puzzles are more fun to contemplate rather than than race to solve. I didn't give it 5 stars because it is not shoot em up, Super Mario-esque fun, it is more like solving a visual soduku. I'd also give it a higher score if it used different pieces and "worlds" rather than just increasing complexity on an evolving playing field. Bottom line: The satisfaction comes from solving the brain teasers not from an adrenaline rush.